Episode 47

Episode 47 | Dungeons & Dragons! Featuring Dungeon Master Jeremy Black

The podcast delves into the intricate world of Dungeons and Dragons (D&D), a game that has captivated the imaginations of over 50 million players globally. Hosted by Amii Bland, this episode features an engaging dialogue with Jeremy Black, a seasoned Dungeon Master (DM), who shares his personal journey through the realms of fantasy role-playing. The discussion begins with a comprehensive overview of D&D's origins, tracing its roots back to the mid-1970s and the creative minds of Gary Gygax and Dave Arneson. As we explore the game's development, we learn how it evolved from miniature war games into a complex narrative-driven experience that encourages players to craft unique characters and embark on adventures under the guidance of a Dungeon Master. The conversation shifts to the nuances of character creation, where Jeremy elucidates the various races and classes available, emphasizing the importance of team dynamics in fostering a balanced party. Through candid anecdotes and personal experiences, Jeremy illustrates the challenges and triumphs faced by a DM, from crafting compelling narratives to adapting to players' unpredictable choices. The episode not only highlights the allure of D&D as a collaborative storytelling medium but also underscores the social connections forged within the gaming community, making it a vital part of contemporary pop culture.

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Transcript
Speaker A:

Welcome to Wonderland, the podcast where I go down the rabbit hole to research things you may be curious about.

Speaker A:

My name is Amie and I'll be your guide on this trip to Wonderland.

Speaker A:

Welcome back, my wonderlings.

Speaker A:

This month we're going to spend some time in a rabbit hole that's filled with mythical creatures.

Speaker A:

Dragons, wizards and paladins who exist only through the imagination of over 50 million people worldwide.

Speaker B:

I wonder, I wonder, I, I wonder.

Speaker A:

I wonder, I wonder, I wonder, I wonder, I wonder.

Speaker A:

So what are we wondering about?

Speaker C:

Dungeons and Dragons.

Speaker C:

Dungeons and Dragons.

Speaker B:

Dungeons and Dragons.

Speaker A:

Dungeons and Dragons.

Speaker A:

That's right.

Speaker A:

Dungeons and Dragons, or D and D, as it's often called by its players.

Speaker A:

In today's episode, I'll speak to a local dungeon master about the journey from player to dm or what goes into planning a session and more.

Speaker A:

But before we get there, let's learn a little about the history of Dungeons and Dragons.

Speaker A:

What is Dungeons and Dragons?

Speaker A:

At the highest level, D and D is a fantasy tabletop role playing game derived from miniature war games.

Speaker A:

Players create characters who embark on a quest or adventure in a fantasy setting where a dungeon master, the storyteller and official of the group, presents the players in the party with scenarios that they must decide how their character will proceed.

Speaker A:

Together, the party works to solve puzzles, battle foes, forge materials, and generally explore the fictional world that's been created for them.

Speaker A:

Along the way, they earn experience points, making their characters stronger.

Speaker A:

Given that this is a game that is essentially of the imagination, which is how people have played games for eons, when do you think Dungeons and Dragons was invented?

Speaker D:

I would like to think that it was invented in the Middle Ages because it seems like a lot of the characters are middle Age or fantasy based.

Speaker D:

was probably developed in the:

Speaker E:

It's been around for quite a bit.

Speaker E:

Yeah, it's been around like back when there was no electronics and all.

Speaker E:

Right, it used to be like a board game.

Speaker B:

1970.

Speaker B:

It was in the 70s.

Speaker B:

I'm gonna say either 74 or 70.

Speaker C:

Say.

Speaker C:

That feels pretty specific.

Speaker C:

I feel like you might have some insider knowledge on this, doing all that research.

Speaker B:

I'm terrible with remembering stuff like that, but I think it's the right date.

Speaker B:

Somewhere in 74, 78.

Speaker A:

e game was first published in:

Speaker A:

Do you know who invented Dungeons and Dragons?

Speaker E:

I do not act so, sir.

Speaker D:

Dungeon of Dragon Gary Gygax.

Speaker C:

Gary Gygax all by himself.

Speaker B:

I believe he had friends he was doing it with.

Speaker A:

n't officially released until:

Speaker A:

In the late:

Speaker A:

Gygax found the game flawed due to the die, and in the version he played, he added a component where players drew a poker chip out of a bag of 20 to allow for a more random outcome.

Speaker A:

Eventually, he would buy a 20 sided die from a school supply catalog that replaced the chip in a bag element from his game but kept the randomness.

Speaker A:

Then in:

Speaker A:

ygax introduced a new game in:

Speaker C:

While Gygax was excited about the use.

Speaker A:

Of magic, many players were not.

Speaker A:

Gygax and Arneson then spent the next few years exchanging ideas for a variant of Chainmail until they had Dungeons and Dragons.

Speaker A:

The original D and D set included three Men in Magic, Monster and Treasure, and the Underworld and Wilderness Adventures which provided the foundational rules for world building, character creation and combat.

Speaker A:

The duo marketed their game to a war game publisher but were turned down.

Speaker A:

publishing company in October:

Speaker A:

x from the company in the mid-:

Speaker A:

There's a fair amount of drama and other things involving the evolution of this.

Speaker C:

Company that I read about while in.

Speaker A:

This rabbit hole and I'll link that on wtwlpod.com since the original thousand copies published, Dungeons and Dragons has had several changes to game mechanics, introduce new character types and campaign settings.

Speaker A:

Regardless of the changes made to the mechanics, the use of dice is still an instrumental part of gameplay.

Speaker A:

How many dice do you think are used to play and how many sides do they have?

Speaker B:

That's a.

Speaker B:

That's a hard one to answer because you can play with an Assortment of dice that are kind of optional, but there is, there's a, you can play with a coin.

Speaker B:

I'm going to start with the lowest one.

Speaker B:

So you flip a coin.

Speaker B:

So two sides.

Speaker B:

There's a D4, four sided, a D6, a D8, a D10, a D12, a D20.

Speaker B:

There's a D30 I've never used.

Speaker B:

I think there's something higher than that.

Speaker B:

But D100 is the highest I think you'd ever actually use in a game.

Speaker B:

Most people roll two D10s and that'll give you.

Speaker B:

So you can actually have like a percentage.

Speaker C:

Okay, so what do you roll with or does.

Speaker B:

What do I roll with?

Speaker B:

The standard ones.

Speaker B:

Okay, the standard ones is a D4, a D6, a D8, a D10, a D12 and a D20.

Speaker C:

How do you know which one to use?

Speaker C:

Someone tell you?

Speaker B:

So if you're rolling like ability checks, most of your checks are gonna be with a D20.

Speaker B:

Okay, so most of your initial rolls to see if you can or can't do something or if someone else can or can do something to you is most of the time be D20.

Speaker B:

And then the rest of them are usually used to roll to say, okay, well I do this much damage or I get this many points towards my save or it turns out that this.

Speaker A:

Was a harder question to answer than I originally thought though.

Speaker A:

The standard dice set includes seven dice.

Speaker A:

One with four sides, one with six, one with eight, one with 10, one with a percentile, one with 12 sides and the 20 sided die.

Speaker A:

But there are many variations and combinations that might be used.

Speaker A:

The dice are used in the game mechanics to determine a player's success in battle and in tasks that move the story forward.

Speaker A:

So in a world which is largely freeform, but where the rules are specific, it is important to have someone with the group who can be the referee and move the story along as well as play the part of NPCs or non player characters and monsters.

Speaker A:

This is where the Dungeon Master comes in.

Speaker A:

To learn more about the Dungeon Master, I turned to one of my oldest friends, Jeremy Black, for his insight.

Speaker C:

Alright, hi there my wonderlings and welcome back to another episode of welcome to Wonderland.

Speaker C:

I am here today with one of my oldest and dearest friends from way back in the day, Jeremy Black.

Speaker C:

And we are going to talk about.

Speaker A:

What it's like to be a Dungeon Master for Dungeons and Dragons.

Speaker C:

So hi Jeremy.

Speaker B:

Hi me.

Speaker C:

Thank you for joining me today.

Speaker B:

Yeah, of course.

Speaker B:

I'm glad to have you on.

Speaker C:

Absolutely.

Speaker C:

Before we get into It.

Speaker C:

You want to tell us a little bit about yourself?

Speaker B:

Oh, sure.

Speaker B:

So I have known Amie for.

Speaker B:

Oh, man, 20 years, since.

Speaker B:

Is that too long?

Speaker C:

2003.

Speaker B:

Yeah.

Speaker B:

Yeah.

Speaker B:

That's over 20 years.

Speaker C:

Yeah.

Speaker B:

That's scary.

Speaker B:

I'll age myself, too.

Speaker B:

I'm talking about D and D, I think.

Speaker B:

So we'll get there, too.

Speaker B:

But no, I've been playing D and d for over 30 years, since I was in middle school.

Speaker C:

Do you remember your very first Dungeons and Dragons character?

Speaker B:

Oh, I don't, because.

Speaker B:

Okay, I do, actually, but I don't remember them in enough information to tell you anything about them beyond they were not made.

Speaker B:

Right.

Speaker B:

I. I just wasn't following rules because my friends and I in middle school, we got a hold of all the material for D and D. It was a 2nd edition Advanced Dungeons and Dragons, and we started playing it, and we didn't know the rules.

Speaker B:

So as we went through and figured the rules out, we made our characters and, like, it was just really whatever we wanted to at that point.

Speaker B:

So our characters were not.

Speaker B:

They were fundamentally broken.

Speaker C:

Oh.

Speaker C:

So I didn't realize that there were so many rules with Dungeons and Dragons, like, in my head, you know, and I've known people who've played for my entire life, but I thought it was just kind of.

Speaker C:

You were like, oh, you pick a character and you kind of do what you want, and then you're like, roll for initiative or whatever, and then just do whatever you want.

Speaker C:

And if it's a good role, then, yeah, you get to do it.

Speaker C:

And if it's not, then so sad.

Speaker C:

But I played for the first time a couple of years ago, and I was like, oh, like, I have a book and there's, like, stuff.

Speaker C:

An app, all this going on with it.

Speaker C:

And I was like.

Speaker C:

I did not realize it was this involved.

Speaker C:

So you started in middle school and then you played not correct.

Speaker A:

When did you learn to play correctly?

Speaker B:

Play correctly?

Speaker B:

It was in middle school.

Speaker B:

It was still later on, though.

Speaker B:

I moved here in high school and to, you know, South Carolina.

Speaker B:

And when I moved, I had.

Speaker B:

I lost all my friends, essentially, to play D and D with.

Speaker B:

didn't play again until about:

Speaker C:

Okay.

Speaker B:

So there was a big break in there, but then I picked up 5th edition and immediately learned all the rules and started as a player and switched over to DM again.

Speaker C:

So can you talk me through when you picked it back up then?

Speaker C:

When?

Speaker C:

In:

Speaker C:

Because now you're a full fledged adult at that point.

Speaker C:

Like you would have been married with children, right?

Speaker C:

Yeah.

Speaker C:

Okay, so what made you pick it back up?

Speaker B:

You know, it was fun in middle school and it was, it was something I really enjoyed doing and we went camping with a large group of people when we did homeschool for my kids and it was just something that we started playing there and I just, from then on just got the bug again and started playing it again.

Speaker C:

Okay, so for someone who doesn't play Dungeons and Dragons, kind of talk about what goes into that character creation and then we'll kind of move to the story and all that when we talk about you being a dm.

Speaker C:

But go.

Speaker C:

Because I assume the first step is I need a character.

Speaker C:

I can't, I can't play without a character.

Speaker C:

Right?

Speaker B:

Yeah.

Speaker B:

And that's, I think that's where a lot of people get lost, is that even if you have a experienced DM helping you create a character, you don't really know what you're expecting to make.

Speaker B:

You know, like, okay, well, I'm going to be a.

Speaker B:

What racist should I be?

Speaker B:

Well, there's, it's been out for so long, there's dozens of races you could pick from.

Speaker B:

Well, which one should I be?

Speaker B:

I don't really know.

Speaker B:

It's up to you.

Speaker B:

Well, how do I know?

Speaker B:

And it's, it's a whole lot of research to make a character.

Speaker B:

Right.

Speaker B:

So a lot of times what we'll do is if someone's first starting out, if they don't know what they want, you can have like a pre generated character.

Speaker B:

That way they can play through it a little bit and kind of get an idea of what the game is all about and then learn.

Speaker B:

Okay, well, I like playing as a human, but I would also like to play as an elf.

Speaker B:

So what's the advantage of an elf?

Speaker B:

Oh, okay.

Speaker B:

What's the advantage of playing as a, you know, an orc or a dwarf or a halflinger?

Speaker B:

Any other things.

Speaker B:

And then from there it just kind of gets into little nuances.

Speaker B:

So the, the first part of it though is picking the race, picking the, picking what class you want to start out with.

Speaker B:

Rolling your stats, which is probably the most fun for new players is rolling their stats together and then putting it in, finding out how to put them in the right place.

Speaker C:

So how do you roll stats?

Speaker B:

Everyone does a little differently, I think.

Speaker B:

But the, I think the standard is you roll, you roll 40 sixes, so six sided dice, you roll four of them at once and you take off, you Drop the lowest one if you roll any.

Speaker B:

Any ones.

Speaker B:

And then the highest you get on that roll is 18.

Speaker B:

So 18 is the maximum you can have for a stat wing sort out.

Speaker B:

And as you play the game or as you adjust your stats, the highest you can actually get is 20 without some sort of special conditions.

Speaker B:

But the lowest you can get is, I think, eight.

Speaker B:

Oh, so you're rolling it for all.

Speaker B:

All of your stats.

Speaker B:

You have six different stats.

Speaker B:

You have strength, intelligence, wisdom, constitution, dexterity, and charisma.

Speaker B:

I think I said that right.

Speaker C:

What was that?

Speaker B:

So you have strength, constitution, dexterity, wisdom, intelligence and charisma.

Speaker C:

Oh, charisma.

Speaker C:

Okay.

Speaker C:

Yeah, I was like, what's the last one?

Speaker C:

Okay, charisma.

Speaker C:

I got it.

Speaker C:

And so generally when someone is coming to play Dungeons and Dragons, and I guess a lot of it has shifted to online, and we'll talk a little bit about that, but, like, do you build your characters as a team?

Speaker C:

So you're like, okay, these are the.

Speaker C:

However many people.

Speaker C:

I don't know if there's a limit.

Speaker C:

Like, I don't know if this is a 2 to 100 people situation, or do you do it all together or do you kind of do that on your own and just everybody hopes you aren't a big fat liar.

Speaker B:

So you can play it.

Speaker B:

You can play D and D by yourself.

Speaker C:

Oh, that is not fun.

Speaker B:

You'll probably buy like a pre made, like a pre made campaign or pre made setting and play it as more like a, you know, finished, you know, play your own story kind of thing.

Speaker B:

One of those books for you.

Speaker B:

Okay, I want to do this.

Speaker B:

Well, turn to page 17 and kind.

Speaker C:

Of choose your own adventure.

Speaker B:

Choose your.

Speaker B:

Choose your own adventure.

Speaker B:

Thank you.

Speaker B:

But you can go up to seven or eight players.

Speaker B:

I wouldn't go any higher than that.

Speaker B:

It gets really hard to go higher than that because at that point, everyone's kind of sitting around waiting for their turn, and it gets kind of drawn out.

Speaker B:

You can't really get anything done until the next round.

Speaker C:

Okay.

Speaker B:

But you generally want to roll them all together.

Speaker B:

So if you have a group, especially a group that knows each other, you want to do it all together.

Speaker B:

So everyone's kind of balanced.

Speaker B:

Like, okay, well, I want to play as like a wizard, for example.

Speaker B:

Well, it's going to be hard to play as a wizard if three other people in the team want to be wizards too.

Speaker B:

You want to kind of balance it out.

Speaker B:

So you want to make sure you have somebody to take the hits and someone to heal and someone to, you know, Do a lot of damage either through casting or whatever they have.

Speaker C:

Okay.

Speaker C:

So you kind of build it together as a team.

Speaker C:

I.

Speaker C:

Is it possible that one of your teammates is just like, no, absolutely, positively.

Speaker C:

This is what I'm gonna do.

Speaker C:

I don't care if there is already four wizards.

Speaker C:

I'm gonna be a wizard too?

Speaker B:

Yeah, yeah.

Speaker B:

I mean, it's a reflection of real life.

Speaker B:

Everyone.

Speaker B:

People do that in real life too.

Speaker C:

I'm doing what I want.

Speaker C:

Okay.

Speaker C:

Okay.

Speaker C:

So we have built a character and what character?

Speaker C:

So when you picked it back up, you built a character and I assume you played with that same character for some amount of time or was it just that night camping?

Speaker B:

I did.

Speaker B:

I played with that one for a while, yeah.

Speaker C:

Okay.

Speaker C:

And is.

Speaker A:

Is there an end to the game?

Speaker B:

There is an end to campaigns, if there is an ending at all.

Speaker B:

But you make new characters, play new campaigns, or some campaigns are set up to go forever if you want to play it that way.

Speaker B:

It's really just whatever your preferences, whatever between the DM and the players, however they want to do it.

Speaker C:

So there are a lot of rules, but it sounds like there's also a lot of flexibility in it.

Speaker B:

There's a whole lot of flexibility.

Speaker B:

Yeah.

Speaker B:

If you aren't adaptable, it's going to get really boring really fast.

Speaker C:

Okay, so you played, how long did you play once you started it again, before you were like, I think I want to be a DM.

Speaker B:

So you get back home in:

Speaker B:

I think it was:

Speaker B:

So a lot of times what it would be is we'd have a dedicated dm.

Speaker B:

And if the dedicated DM is not available that week, if we're playing weekly, then unless someone else wants to dm, you're not playing.

Speaker B:

So it was really easy to get back into.

Speaker B:

Okay, well, you know, Ryan's not available or Ace is not available.

Speaker B:

So I'm going to be the DM now.

Speaker B:

So I'll DM that week and then, you know, after they finish their campaign, if no one else volunteers to DM for the next campaign, then here we go, here I am.

Speaker C:

So what goes into being a dm?

Speaker B:

So there's a lot of preparation.

Speaker B:

So you can do it two ways.

Speaker B:

I didn't have a lot of time to prepare for my stuff initially, so I would just buy the pre made campaign settings.

Speaker B:

So in:

Speaker B:

And that one, it started off in person.

Speaker B:

We were playing it weekly at my house.

Speaker B:

We had a whole setup and it was great.

Speaker B:

And then Covid hit and we had to shift to online play and it was an entirely different setup.

Speaker C:

Was that over zoom and things?

Speaker B:

Initially we did it through.

Speaker B:

What do we do through.

Speaker B:

I think we actually just started on Discord and Discord's been kind of what we're stuck at.

Speaker B:

But you can play it initially you're playing on Discord and just talking through it, you know, theater of the mind.

Speaker B:

But then we kind of got more involved in it and started using things like roll 20 or there's some, there's some tabletop applications you can install on your computer.

Speaker B:

Just share your screen and it looks nice.

Speaker C:

Okay.

Speaker B:

You can play it without having the visuals, but the visuals definitely help for things like strategy and combat.

Speaker C:

And I feel like, and I may be mistaken, but you had like a fancy table, right?

Speaker B:

I did.

Speaker B:

I did.

Speaker B:

When I was in.

Speaker B:

It was in person, I had a fancy table.

Speaker C:

Like, and it had some sort of display in the table.

Speaker C:

Like it was still electronic or something.

Speaker B:

A little light maybe, kind of.

Speaker B:

It had a. I had a projector mounted on the ceiling and it projected straight down and did like a top down view of whatever I wanted.

Speaker B:

So I just would cast an image onto the, on my computer and have the projector put on the.

Speaker B:

On the screen and we would put on that.

Speaker C:

So if you're playing an official story, you said that you, you ended up purchasing a storyline from, which is a, I guess a known and common one from, I don't know, wherever you purchased Dungeons and Dragons stories from.

Speaker C:

And does that then dictate the literal storyline?

Speaker C:

Like everybody who's playing that same campaign is doing it the same way or.

Speaker C:

No, because the characters are so different.

Speaker C:

There's parts of it like the, the end is maybe the same.

Speaker C:

Like how, how does that work?

Speaker B:

So that goes back into being a depot for it.

Speaker B:

So you have different characters.

Speaker B:

You may have four wizards.

Speaker B:

They probably won't make it very far before they have to, you know, roll new characters because they've gotten themselves killed.

Speaker B:

But yeah, the same, it's the same campaign setting for everyone.

Speaker B:

The same, you know, non player characters are showing up.

Speaker B:

Now everyone can throw in their own, their own spin on things, but more or less the storyline stays the same.

Speaker B:

Especially on the official stuff.

Speaker B:

You kind of want to, you don't want to make anybody feel like they're being railroaded.

Speaker B:

Like, okay, well, the next step is you got to go to this, you know, get to Go into this cave.

Speaker B:

What if I don't want to go to the cave?

Speaker B:

I don't want to go back to town and, you know, go hang out at the bar or something.

Speaker B:

You know, there's.

Speaker B:

There's options.

Speaker B:

You don't want the.

Speaker B:

You don't want to feel.

Speaker B:

Make them feel pressured, like they have to go to this.

Speaker B:

This cave, or else, you know, that's the end of the game.

Speaker B:

Now, they might come back to that.

Speaker C:

Cave eventually, I say, but they do eventually have to go to that cave.

Speaker C:

Right.

Speaker B:

Sometimes.

Speaker B:

Not always.

Speaker B:

Sometimes you might have to just find ways to.

Speaker B:

To get through it.

Speaker B:

There are some campaigns that have things that people have difficulty dealing with.

Speaker B:

So, you know, somebody doesn't like spiders or, you know, violence against children, maybe that's.

Speaker C:

I don't think anybody likes violence against children, Jeremy.

Speaker B:

That's not a common theme.

Speaker B:

But they're.

Speaker B:

Curse of Strahd is one that's set in, like.

Speaker B:

It's, like a vampire theme, and there's, you know, vampire children, and they kind of suck.

Speaker C:

I was getting a little worried there.

Speaker B:

But some people don't want to see, you know, don't want to fight a kid, and, well, I'm okay with my kids.

Speaker B:

It's fine.

Speaker B:

But, you know, you kind of want to make sure you're not making somebody uncomfortable while you're playing.

Speaker B:

You're not presenting them with something that they have to deal with that there's like, oh, this is my nightmare.

Speaker B:

This is not fun for me.

Speaker C:

So how much of it is your own storytelling versus what's been supplied to you?

Speaker C:

Like, do you have to then, like, think on the whim or.

Speaker B:

Yeah, it's still pretty much your storytelling.

Speaker B:

You just have the.

Speaker B:

You have the background of what's supposed to happen or what could happen.

Speaker B:

But to your point about the ending, now, the ending is probably different for everybody, because by the time you use the end, so much has happened that you.

Speaker B:

And obviously, you may.

Speaker B:

You may succeed, you may not succeed.

Speaker B:

You may find some sort of compromise.

Speaker B:

Now, if you're doing something that's not, you know, an official book or even not official, but if you haven't just bought a campaign from somewhere.

Speaker C:

We did a very unofficial one when we did it.

Speaker B:

Yeah.

Speaker C:

I don't turn around to him.

Speaker C:

Like, he's there, but, like, I think that who.

Speaker C:

The Micah was the gentleman who did our dm, and I think he just made something up for us for the podcast.

Speaker B:

Yeah.

Speaker C:

So.

Speaker B:

And that's.

Speaker B:

That's pretty common.

Speaker B:

I mean, not everybody plays with books.

Speaker B:

The only Reason I was playing for mine was because it was easy for me to prepare week to week.

Speaker B:

I already had all the maps made, I already had all the characters planned, so I just had to read through what was going to happen in the next, you know, four to six hours.

Speaker C:

Four to six hours.

Speaker C:

And you played weekly?

Speaker B:

Yeah.

Speaker C:

So how much preparation did you have to put in as the Dungeon Master for those four to six hours?

Speaker B:

So it's funny, the more people you have playing, the less you have to prepare because they get into their own thing and they start feeding off of one another and you get into a town and that's.

Speaker B:

That's the entire.

Speaker B:

That's going to be an entire session.

Speaker B:

They're going to be talking to people, they're going to talk to themselves.

Speaker B:

They're going to try and, you know, make something happen.

Speaker B:

And in the game that rotate that centers around their character, but it's as much preparation as you really want to put into it.

Speaker B:

And sometimes you can just wing it.

Speaker B:

I don't recommend winging it because it does get kind of dicey sometimes, but.

Speaker C:

Dicey?

Speaker C:

Is that a pun there?

Speaker C:

Is that a Dungeons and Dragons pun?

Speaker B:

Oh, yeah, Dungeons and Dragons.

Speaker C:

Oh, I can't read it.

Speaker C:

What's it say?

Speaker B:

Oh, what does it say?

Speaker B:

They see me rolling.

Speaker C:

Oh, it came into focus.

Speaker C:

Now that's funny.

Speaker C:

True talk.

Speaker C:

How many Dungeons and Dragons shirts do you have?

Speaker B:

I have two.

Speaker C:

Okay, what's the other one say?

Speaker B:

You know, I don't know.

Speaker B:

I didn't know what this one said, so I don't know.

Speaker C:

Okay.

Speaker C:

All right.

Speaker C:

So taking time to be a Dungeon Master could be.

Speaker C:

I mean, you could wing it, I guess, if you're especially quick on your feet and have a very robust imagination and you kind of are good at herding cats.

Speaker C:

Um, but generally you probably are putting some time into it.

Speaker C:

And as part of that time writing out a story, or is it kind of just overhead bullet points about what might happen?

Speaker B:

So when I was preparing for my campaign weekly, when I was doing a five year one, it was probably about one to two hours a week that I put into preparation.

Speaker B:

So reading the story and getting things set up for, you know, especially playing online.

Speaker B:

Cause I still.

Speaker B:

We still play online, setting up all the monsters and their stats and everything so that when we start playing, I'm not like, oh, hang on a second, let me build this monster out and, you know, make it, make it fun.

Speaker B:

But in terms of if you're doing your own story, it's really how much you want to put into it.

Speaker B:

You could put.

Speaker B:

You could spend the entire week preparing, like, you know, eight hours a day if you wanted to.

Speaker B:

If it's really that something you want to get in depth with.

Speaker B:

Sure.

Speaker B:

You know, some people could practically write.

Speaker B:

Write a book about their story settings they've made up.

Speaker C:

So you played this tyranny of dragons.

Speaker C:

Did I say that right?

Speaker C:

Okay.

Speaker C:

Okay.

Speaker C:

And you started out in person with your group of six, eight people, whatever it was, and then Covid came, and so you went online.

Speaker C:

When the restrictions were lifted, did Dungeons and Dragons kind of stay an online thing or did it go back to being an in person thing?

Speaker B:

You know, it.

Speaker B:

So it did happen.

Speaker B:

It became an in person thing again, although slowly, because those restrictions weren't lifted immediately and people were still uncomfortable for a long time.

Speaker B:

So what I ended up doing was we'd still play my campaign weekly and we'd play it online because during that timeframe, we also lost a bunch of people who were playing in person with us not to cope.

Speaker B:

And they.

Speaker B:

They weren't able to play online or didn't want to play online.

Speaker B:

Gotcha.

Speaker B:

So our, our group adjusted.

Speaker B:

We found people online who did want to play, who don't live anywhere near us.

Speaker B:

They can't play in person.

Speaker B:

So now we have, you know, the group that we still have that's been playing that finished that campaign out.

Speaker B:

You know, most of them are in South Carolina.

Speaker B:

One of them is in Michigan.

Speaker A:

And so you did that for five years, right?

Speaker B:

Yep.

Speaker C:

So how do you keep it fresh for five years?

Speaker C:

Like, what are you doing for five years?

Speaker C:

For four to six hours a week?

Speaker C:

52 weeks?

Speaker B:

Well, the story continues, but that's.

Speaker B:

It really has a lot of.

Speaker B:

A lot to do with the player that people you're playing with, you know, they, they keep it as interesting.

Speaker B:

Keep it interesting just as much as players as you do as a dm.

Speaker C:

Okay, so you got to.

Speaker C:

I guess you got to the end of that campaign and I'm guessing, fought a dragon.

Speaker C:

Did you, did you find a dragon?

Speaker B:

Big one.

Speaker C:

Oh, did you guys win?

Speaker B:

Well, I'm.

Speaker B:

I'm DMing, so I'm trying to kill them.

Speaker B:

But they did win.

Speaker B:

Yes.

Speaker C:

Okay, so that, that raises a good point.

Speaker C:

If you're the dm, then you are not a character.

Speaker C:

You don't.

Speaker C:

You don't get to play.

Speaker B:

So that's, That's a struggling for.

Speaker B:

Okay, as a dm, that's a, That's a struggle early on because you still want to play, especially as a.

Speaker B:

A new dm, you want to have a Player, you want to have a way of interacting with the, the world that's not as a dm.

Speaker B:

But it quickly becomes obvious that you can't really be a player and efficiently play.

Speaker B:

So you can play as a dm, a DM NPC or DM PC.

Speaker B:

So you're, you have a character that's playing with the players and they might be there for a good reason.

Speaker B:

They might be there because the party doesn't have a healer or the party doesn't know all the lore.

Speaker B:

And so this is some random stranger they picked up.

Speaker C:

Historian.

Speaker C:

They picked up.

Speaker B:

Yeah, they picked up a historian.

Speaker B:

I was like, oh, this guy knows all about dragons.

Speaker B:

He could tell us all about it.

Speaker B:

Or this person is all about vampire, how to kill them.

Speaker B:

So we need him to tell us how, how that works because they wouldn't find out otherwise.

Speaker B:

But when it gets to, to combat or role playing, you know, you're basically talking to yourself or, you know, it's especially in a room full of, you know, six other players, it's like, okay, well they're each controlling one character and you're controlling everything else.

Speaker B:

So you already got all the monsters and you know, all the enemies they're fighting.

Speaker B:

And you also, on top of that have this other player you've created that's sitting in there, that's you as well.

Speaker B:

So you're fighting yourself as well.

Speaker C:

Oh, so they won and you were defeated and you were so sad about it, you decided that you were going to start being a player again.

Speaker B:

I'll be a player again, yes.

Speaker C:

So that's what you do now is you're back to being a player for now.

Speaker B:

Yeah.

Speaker C:

So but you would DM again.

Speaker B:

Oh, absolutely, yes.

Speaker C:

So what made you want to be a player?

Speaker C:

Just because you did five years in.

Speaker B:

A row and you're like, listen, taking turns.

Speaker B:

So some of the players also wanted DM and they would do the same thing to me as I did early on, which is if I was unavailable, they would, they would DM and do like a one shot.

Speaker B:

So, you know, one, two, three, four weeks in a row.

Speaker B:

They would, they would DM in their own setting.

Speaker C:

Can they derail your story?

Speaker B:

They, they would do in their own setting.

Speaker B:

They wouldn't do it in the same campaign.

Speaker B:

You can, you can have like a Codium and you can kind of share the, share the process, but it kind of ruins the fun a little bit.

Speaker B:

So if I'm, if I'm preparing and I've read all of Tyranny of Dragons and then I have somebody else come in and help me then.

Speaker B:

They've also read all Tyranny Dragons.

Speaker B:

They know all the twists and turns and you know what needs to happen in this room in order to trigger this event.

Speaker C:

Okay, so if you were to do it again, would you do another pre made campaign or would you make a Jeremy Black campaign?

Speaker B:

I have a few books on my shelf of official stuff that I would, I would pull out again because it's, it's good stuff.

Speaker B:

Yeah, I'm creative and create my own setting, but I, I have that to lean on so I can put my own spin on it while I'm playing it.

Speaker C:

The same people play with you if you were to do it again or you like.

Speaker C:

Okay, but they're not the same characters.

Speaker B:

No, different characters every time.

Speaker C:

Different characters every time.

Speaker C:

And if you die when you're playing.

Speaker C:

So this came up because my character, when we played for the All About Nothing podcast episode, ended up in another dimension by herself.

Speaker C:

Like it was all very unfortunate.

Speaker C:

And then that was also the end of our time.

Speaker C:

So she's just still also in this other dimension by herself.

Speaker C:

If she dies, I was like, am I just, I have to sit out, I just sit here and look at you guys for the next however long.

Speaker C:

So then what if some, if a character dies along the way, what happens?

Speaker B:

Like, well, it's a fantasy setting.

Speaker B:

There's about a half dozen ways to bring someone back from the dead.

Speaker B:

You know, starting as a zombie, but all the way up to, you know, like true resurrection or a wish or you know, you can get them out of other dimensions, you can bring them back or you can make that an entire campaign in itself that you're.

Speaker B:

The party is going to go rescue your player.

Speaker C:

I hope they do.

Speaker C:

She's very sad over there, I'm sure.

Speaker C:

And I think she might be a cow.

Speaker C:

She.

Speaker C:

I can't remember.

Speaker B:

I hope the dimension is cow friendly.

Speaker C:

She might be a burger now.

Speaker C:

No, like it was one of those where I don't remember enough about it, but like she would command animals or become animals or something and if she didn't do it right, she became a cow.

Speaker C:

So like, I, I don't know, I think she might be a cow in that other, other universe, other dimension.

Speaker C:

I don't remember.

Speaker C:

It's been years now.

Speaker C:

But so you could.

Speaker C:

What if you just hate your character partway through?

Speaker B:

Then you can adjust your character.

Speaker B:

Most of the time DMs are very open to letting you adjust your character and get it to, you know, because if you're not having Fun, then what's the point?

Speaker B:

It's a game.

Speaker C:

Yeah.

Speaker B:

So if you've made a character and you realize that, whoops, I gave them this entire set of spells or these abilities that don't really work, you know, because there is.

Speaker B:

You know, there is an action economy.

Speaker B:

You only can do so much in your turn.

Speaker B:

If you aren't doing something that you enjoy or think is fun or cool, then you and the DM can work it out and figure out either if you need to just change the skills your character is using, or if you just need to, you know, get a new character altogether.

Speaker C:

Does it have to be through story?

Speaker C:

So, like, does it have to be like, oh, well, this character met a peasant who gave them a magic pebble, and now they are very strong, but they don't remember how to do this other thing?

Speaker B:

It helps, but it doesn't have to happen that way.

Speaker C:

It could just literally be offline and be like, listen, Jeremy, my character sucks.

Speaker C:

What can we do?

Speaker B:

A lot of times, someone will have a character that's pretty good, but it's not what they want.

Speaker B:

But you can make changes to that character, and it still feels like the same character just has slightly different abilities.

Speaker C:

Yeah, I see.

Speaker C:

Because I feel like I chose mine based on.

Speaker C:

I thought she'd be cute.

Speaker C:

Like, I don't think I necessarily thought through the whole.

Speaker C:

The whole thing.

Speaker C:

I think it was really just to make myself a cute little character and.

Speaker C:

Okay, so before we get all distracted on that, I want to make sure I hit all these topics, and I'm trying to keep us.

Speaker C:

And we're very close on time now.

Speaker C:

So we have talked about when you started.

Speaker C:

We talked about when you started again, talked about you became a dm.

Speaker C:

We talked about kind of what goes into being a DM and how you're keeping it fresh for five years.

Speaker C:

And essentially, it just comes down to who you're playing with.

Speaker C:

Then it sounds like across the board, you get a good group of people together, and you have fun making something up, playing with your imaginations.

Speaker C:

What is the most surprising thing that you've ever done or learned doing Dungeons and Dragons as a dm?

Speaker B:

Most surprising thing, like.

Speaker B:

Like in a game.

Speaker E:

Sure.

Speaker B:

Okay.

Speaker C:

That's a terribly worded question, but thank you.

Speaker B:

So, okay.

Speaker B:

I'm going to kind of touch on something I mentioned a minute ago, which was when Covid restrictions were lifted, people started adjusting, going back to playing again in person.

Speaker B:

There's a game store probably close to you.

Speaker B:

I think it's a Firefly game.

Speaker C:

Firefly, sure.

Speaker B:

Yeah, so Firefly is great and they had, I don't know if they still do, but they had Adventure League nights.

Speaker B:

So Adventure League is pre made official modules that each, you know, they have entire campaigns but the modules are set to be four hour games.

Speaker B:

So everyone can go in there and play these four hour games together.

Speaker B:

That was probably the most fun I had, you know, week to week, just because, you know, also as a player.

Speaker B:

But every party was different and it's, it's, it's fun to learn.

Speaker B:

Everyone's like, you know, what kind of quirky things this, this person does with their character versus what you can do with yours and how you surprise each other.

Speaker B:

The most surprising thing I think I did in that, in any of those games though was it was a really high level campaign module.

Speaker B:

And we were fighting this end boss, which was this really powerful God type creature who was opening a portal to another dimension.

Speaker B:

And he casts meteor swarm on us, which is a ninth level spell.

Speaker B:

And none of us were doing very well.

Speaker B:

So we were all kind of low on hit points.

Speaker B:

So meteor swarm probably would have killed us.

Speaker B:

But my character just happened to have an ability that steals spells.

Speaker B:

So this guy cast a spell on us and I just kind of, you know, sucked it up and it didn't work and he couldn't cast it the rest of the game.

Speaker B:

And that was apparently one of his main abilities.

Speaker B:

And that really, really made it difficult for him to him to beat us at that point.

Speaker B:

I think we ended up running out of time before the portal opened.

Speaker B:

So we did lose that game.

Speaker B:

But it definitely put a, made it more challenging for the BM at that point.

Speaker B:

But that's where you have to be adaptable.

Speaker C:

So when you do that, when you suck up his power, I assume if it's a giant ninth level power, I don't know what that means, but you said it like it's high.

Speaker B:

Yeah, it's the highest level spell you can cast is the ninth level spell.

Speaker C:

Fantastic then.

Speaker C:

So it's the highest level spell level you can cast and you're like, this is mine now.

Speaker C:

You can't just take it.

Speaker C:

Right.

Speaker C:

Like that's the whole thing with Dungeons and Dragons.

Speaker C:

You have to roll.

Speaker B:

Yep.

Speaker B:

You had to roll.

Speaker C:

So did you roll a 20?

Speaker B:

So he had to roll.

Speaker B:

It was a, it was a save.

Speaker B:

He had to make a save that I didn't steal it from him.

Speaker B:

But he failed that save.

Speaker C:

Okay, So I stole it.

Speaker B:

I couldn't cast that spell against him because now on lower level spells, if I stole it, I could cast it because I could also.

Speaker B:

But I can't cast ninth level spells because that's not my character.

Speaker C:

Because you're not one of the five wizards, right?

Speaker B:

Yeah, I was not a five.

Speaker B:

I was a rogue in that sense.

Speaker B:

I was an arcane trickster.

Speaker B:

So I can cast fifth level spells and that's the most.

Speaker B:

So ninth level.

Speaker B:

I could steal it and he can't cast it again, but I can't cast it myself.

Speaker C:

Well, if you, if someone was listening to this podcast and they were like, you know what?

Speaker C:

This sounds like fun and I think I might want to play Dungeons and Dragons, how would you tell them to get started?

Speaker B:

Find a group, find somebody online who's interested in playing.

Speaker B:

There's all sorts of forums and Discord has an official channel for DN for D and D. And it's all, you know, a bunch of people looking to play either as DMS or as players.

Speaker C:

Okay.

Speaker C:

And then in that case, they just get online and play like you guys did during COVID Yep.

Speaker B:

Or you can also check in with, with Firefly, if they still do Adventure League, they used to have.

Speaker B:

They would have it where you come in as a new player and you could play, you know, you can walk in the door and they'd help you build a character and you'd play that that night.

Speaker C:

And since those.

Speaker C:

And this is going to be a random offshoot because I was clearly closing this episode up.

Speaker C:

But now I have a question.

Speaker C:

In those little four hour campaigns, are there characters that are higher level than you or.

Speaker C:

Everybody's starting at the same level.

Speaker B:

So it's a range, it's tiered based.

Speaker B:

So, you know, like the, the.

Speaker B:

Each campaign will be rated.

Speaker B:

So it'll be like, okay, what is the campaign where you can be level 1, 2, 4?

Speaker B:

And then this next, this next tier is level 5 to 10, and then it's a level 11 to 17 and 17 to 20.

Speaker C:

Okay, so you're playing with other people who are kind of the same level as you.

Speaker B:

Roughly the same level.

Speaker B:

Yeah, they put the.

Speaker B:

There's a lot of rules around.

Speaker B:

Around that.

Speaker B:

Just in general quite.

Speaker B:

For Adventure League, that they're their own unique thing.

Speaker B:

But you play a game and you level up and if you're a new player, you wouldn't have that experience yet.

Speaker B:

So you start off at level one, but you could be playing with level four players.

Speaker C:

Okay.

Speaker C:

Okay.

Speaker C:

Well, let's see.

Speaker C:

I think I have gone through all of my questions we've kind of talked about.

Speaker C:

Have you made any friends from Dungeons and Dragons who you wouldn't have come across normally.

Speaker B:

Yeah, I mean, all the people I play with online, I've made friends with friends from working.

Speaker B:

From playing at Firefly.

Speaker B:

Yeah, that's.

Speaker B:

That's a good.

Speaker B:

It's a good opportunity to meet people.

Speaker C:

Do you guys ever talk outside of weekly Dungeons and Dragons session?

Speaker B:

I think I talk to my DND group more than I talk to anyone else.

Speaker C:

There's a group chat, isn't there?

Speaker B:

Oh, absolutely, yes.

Speaker C:

And it's not even on mute.

Speaker C:

Sounds like you're actually paying attention to it.

Speaker B:

Oh, have you heard it pop up?

Speaker B:

It has been actually coming.

Speaker C:

Is that you?

Speaker C:

Yeah, I heard the ding.

Speaker C:

That's your.

Speaker C:

That's your Dungeons and Dragons group chat.

Speaker B:

It is.

Speaker B:

I think they're talking about buying a cell phone unrelated to D and D, but we talk about everything else not related to D and D, too.

Speaker C:

Well, hello to Jeremy's group.

Speaker C:

Do y' all have a name, like a clever name for your group or anything?

Speaker C:

Or.

Speaker C:

It's.

Speaker B:

No, no.

Speaker B:

I think my.

Speaker B:

So I think we all create our own Discord Channel channels, but I think mine was long distance dnd.

Speaker C:

Oh, okay.

Speaker C:

You're like.

Speaker C:

No, it's not.

Speaker C:

It's not at all.

Speaker C:

It's very factual.

Speaker B:

This is what it is.

Speaker C:

Okay, well, then I don't have any additional questions.

Speaker C:

I appreciate you taking the time to talk to me today about what it's like to be a them.

Speaker C:

I probably.

Speaker C:

I know when I was talking about playing before, you gave me a plethora of resources to check out, so I will probably circle back to that and then also ask you again for those so that I can post it alongside the episode.

Speaker C:

For people who may be interested in getting started in Dungeons and Dragons, some of the resources that they can get into.

Speaker C:

I ended up buying a book from 2nd and Charles, and it had, like, all the characters in it and all of that.

Speaker C:

And then there was some sort of online something we were doing with it as well, but that's just where the.

Speaker C:

We were rolling.

Speaker C:

Real die.

Speaker C:

I don't remember.

Speaker C:

Okay.

Speaker C:

But anyway, so that's all I've got, and I'm gonna get some resources.

Speaker C:

We've got Jeremy here with us.

Speaker C:

He is a dungeon master.

Speaker C:

Nope, he's not.

Speaker C:

He was a dungeon master, and he will be again.

Speaker A:

As Jeremy said, he plays still, but now as a player and not as a dungeon master.

Speaker A:

With more than 50 million people playing annually, there are a lot of folks out there who play.

Speaker A:

Have you ever played?

Speaker D:

I have played Dungeons and Dragons.

Speaker E:

My friend brought it up to Me, because they always saw me reading, and they're like, well, if you like reading and making your own characters and all that, you should try this.

Speaker E:

And then after that, there was no going back.

Speaker C:

They were right then.

Speaker C:

So it was a good fit for you.

Speaker A:

I've played just once, but I really like the idea of it.

Speaker A:

I like fantasy and I like games, and the thought of a choose your own adventure game is very appealing to me.

Speaker A:

But like a girl in the 70s with paper dolls, I loved the idea of designing a character.

Speaker A:

What was your character?

Speaker C:

Tell me your name first.

Speaker E:

Megan.

Speaker C:

Megan.

Speaker C:

And this is your original design, but it is.

Speaker C:

So we're at Soda City Comic Con, guys, and this is a costume that Megan here designed as an original based on her Dungeons and Dragons character.

Speaker C:

So tell me a little bit about your character and how you got into Dungeons and Dragons.

Speaker E:

My character is Celeste.

Speaker E:

She is part of the fae world, but she goes on adventures to try to save people and help out where she can.

Speaker E:

And I got into Dungeons and Dragons because I always love the storytelling.

Speaker E:

I always love the adventure.

Speaker E:

And you never know where your character might end up with, like, dice and all because it's like fate.

Speaker E:

You roll and your fate is decided based on your role.

Speaker D:

Well, when I was in high school and I played with friends in high school, I want to say I had some sort of a cleric paladin.

Speaker D:

And most recently when I played, I had some sort of a dwarf cleric, I think something like that.

Speaker C:

What were they named?

Speaker D:

I don't remember my character from high school, but I think that the character that I had most recently was a sort of a play on my own last name.

Speaker D:

But I think is.

Speaker D:

I think it was like Grogon or something like that.

Speaker A:

I actually had to go back to the DND beyond app to look up the character I created for when I.

Speaker C:

Played as a part of a series.

Speaker A:

On the All About Nothing podcast.

Speaker A:

In my infinite knowledge and ability, I created a lightfoot halfling druid named Safed who was a sage.

Speaker C:

Does it make sense?

Speaker A:

I don't even know still, but I enjoyed it until I turned into a cow.

Speaker A:

So the only time I've played it was for a podcast.

Speaker A:

But plenty of other people play virtually and in person all the time.

Speaker D:

High school I played until I got a girlfriend, and most recently it was about three and a half, four hours.

Speaker C:

Do you still play?

Speaker D:

We would play if we could get our schedules in line.

Speaker C:

When did you start playing?

Speaker E:

Back when I was in high school.

Speaker C:

Okay, so you look pretty young to me.

Speaker C:

So how long ago.

Speaker E:

Was that back in, like,:

Speaker C:

Okay, so you're coming up on almost a decade of playing Dungeons and Dragons, and do you play with the same group of people or, like, how many campaigns have you done?

Speaker E:

I've done about a couple.

Speaker E:

I've done about 10.

Speaker C:

Yeah.

Speaker E:

And a lot of them are, like, small campaigns where there's, like, only five of us, but there's always different.

Speaker A:

In speaking with people about Dungeons and Dragons, it's largely considered a fun way to spend a few hours with friends.

Speaker A:

But there have been times that D and D wasn't received so positively.

Speaker A:

Some groups believe the game promoted devil worship, witchcraft, suicide and homicide, and sexual deviance.

Speaker B:

It is also the target of a group of concerned parents in the United States who call themselves Bad B, A D, D bothered about Dungeons and Dragons.

Speaker B:

The reason they are bothered is because they believe the game has been involved in a number of murders and suicides across the United States.

Speaker B:

And now in Canada, the moral panic.

Speaker A:

ncrease in sales in the early:

Speaker A:

In addition to the issue of morality surrounding the game, there were accusations that players couldn't separate the fantasy of the game from reality, which could result in psychotic episodes.

Speaker A:

Egbert III who disappeared in:

Speaker A:

The disappearance was reported in the news to be related to D and D games that occurred by invitation only in the steam tunnels underneath Michigan State University where Egbert was a dungeon master.

Speaker B:

And I'm going, this isn't a healthy game.

Speaker B:

How can it be a healthy game?

Speaker D:

That game endears.

Speaker D:

Hunch that Egbert was playing it in the tunnels made great fodder for headlines.

Speaker C:

But it was a dead end.

Speaker A:

These reports were largely fueled by speculation and lacked factual findings, but thrusted Dungeons and Dragons and the people who played it unceremoniously into the spotlight.

Speaker A:

Apparently, Egbert's story was turned into a book called the Dungeon Master.

Speaker A:

The disappearance of James Dallas Egbert III and Loosely was the inspiration for a book, which was later adapted into a movie called Mazes and Monsters.

Speaker B:

Tom Hanks and his friends get caught up in a deadly game of fantasy.

Speaker B:

I am the maze controller.

Speaker D:

Until they take it too far.

Speaker B:

I propose we play mazes and monsters.

Speaker C:

In a real setting.

Speaker B:

It won't be a fantasy.

Speaker B:

Too bad for one of them, because now there's no turning back.

Speaker B:

This is only a game I know I killed somebody Mazes and Monsters despite.

Speaker A:

Any controversy surrounding the game, it would continue to grow in popularity.

Speaker A:

There are podcasts that are about Dungeons and Dragons such as Critical Role good day critters, Dimension 20 welcome one and all to Dimension 20 and the adventure Zone.

Speaker B:

Strap on your fantasy seatbelts and brace your asses for the Adventure Zone.

Speaker A:

According to Hasbro CEO, viewers on Twitch and YouTube consume over 150 million hours annually watching D and D gameplay.

Speaker A:

being just a few years ago in:

Speaker A:

And despite having a reputation for appealing to geeks or nerds, celebrities such as NBA spurs player Tim Duncan, comedian and host Stephen Colbert, and actors Vin Diesel and Deborah Ann Wall are all known for enjoying playing Dungeons and Dragons.

Speaker A:

I hope that if you find yourself with an offer to play that you take a chance and see what the world of Dungeons and Dragons has to offer you.

Speaker A:

Thank you so much to Jeremy for letting us in on the world of a Dungeon Master, and thank you my wonderlings, for coming back and listening to me.

Speaker A:

I have a special treat in store for my all things Spooky lovers next month, so until next time, be safe, be kind and stay curious.

Speaker A:

The welcome to Wonderland podcast is copyrighted by Amie Bland and is distributed by Big Media, llc.

Speaker A:

This podcast is recorded in and around Columbia, South Carolina.

Speaker A:

Any thoughts or opinions are those of.

Speaker C:

The hostess unless otherwise indicated.

Speaker A:

Subscribe to this podcast wherever you get your podcast, Please like follow and share the podcast.

Speaker A:

Check out the welcome to Wonderland linktree at linktreewtwork to find out where to join me on Facebook, TikTok, Instagram, and more.

Speaker A:

When you find me, be sure to follow like, share, subscribe, do all the things it helps me grow.

Speaker A:

Visit www.wtwlpod for more information and to contact the hostess for corrections, additional information, or request for episodes.

Speaker A:

Be sure to check out the other great Big Media podcasts.

Speaker A:

The All About Nothing podcast with Barrett and Zach is the OG podcast that got us all started.

Speaker A:

Black, White and Blue in the south with Dr. Jamil Brooks and Bill Kemmler gives us a look at blue politics and a Red state.

Speaker A:

What the POD was that with Kerry, Barrett and Zach, we'll make you laugh out loud as they watch the best and the worst of what the Internet has to offer.

Speaker A:

For a look at politics in South Carolina through the eyes of three young women, check out Politically Speaking, a new addition to the big media collection.

Speaker A:

Thanks for listening.

Speaker C:

Yes.

Speaker B:

Awful hate.

Speaker B:

That's the worst.

Speaker B:

That's no fun.

Speaker B:

So not fun.

Speaker C:

And the next guy's dead, so now it's my turn.

Speaker C:

Yes.

Speaker C:

Yes.

Speaker B:

She's very on top of it.

Speaker B:

More on top of it than I am.

Speaker C:

All right, so I'm still a direwolf.

Speaker C:

Yes.

Speaker C:

Just got the one bad guy.

Speaker C:

I am going to use my brute strength to try and rip his arm off.

Speaker C:

Okay.

Speaker B:

Little doggy, run.

Speaker C:

She's gonna do it.

Speaker B:

She jumps up and tries to grab his arm.

Speaker B:

Okay.

Speaker C:

11 and a 2.

Speaker C:

Roll again.

Speaker C:

Okay, you grab onto his arm.

Speaker C:

And then I rolled a 12.

Speaker C:

No, eight.

Speaker B:

Something else happens.

Speaker C:

Oh, no.

Speaker B:

Flings you into the portal.

Speaker B:

Oh, no.

Speaker B:

You don't fling him in.

Speaker B:

He doesn't fling you into the portal.

Speaker B:

You knock him into the portal.

Speaker B:

With you attached.

Speaker C:

Uh.

Speaker B:

Oh.

Speaker D:

Well, there are bound to be consequences.

Speaker B:

Well.

Speaker B:

And the portal closes.

Speaker C:

I mean, technically, we won, right?

Speaker B:

Yes.

Speaker C:

Better utter than me.

About the Podcast

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Welcome To Wonder Land
Be Safe. Be Kind. Stay Curious.

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